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All Classes and Interfaces|All Packages|Serialized Form

P

passTime(float) - Method in class com.skloch.game.GameScreen
Add a number of seconds to the time elapsed in the day
pause() - Method in class com.skloch.game.CreditScreen
 
pause() - Method in class com.skloch.game.GameOverScreen
 
pause() - Method in class com.skloch.game.GameScreen
 
pause() - Method in class com.skloch.game.MenuScreen
 
pause() - Method in class com.skloch.game.SettingsScreen
 
pauseOverworldMusic() - Method in class com.skloch.game.SoundManager
Pauses the overworld music, so it can be resumed from this point later
pauseSound - Variable in class com.skloch.game.SoundManager
 
piazzaEvent(String[]) - Method in class com.skloch.game.EventManager
Lets the player study at the piazza for x num of hours, decreases the player's energy and increments the game time.
playButton() - Method in class com.skloch.game.SoundManager
A sound for when a button is pressed
playDialogueOpen() - Method in class com.skloch.game.SoundManager
A sound for when the dialogue box appears
playDialogueOption() - Method in class com.skloch.game.SoundManager
A sound for when the arrow in the selectBox is moved
player - Variable in class com.skloch.game.GameScreen
 
Player - Class in com.skloch.game
A class handling everything needed to control and draw a player, including animation, movement and collision
Player(String) - Constructor for class com.skloch.game.Player
A player character, contains methods to move the player and update animations, also includes collision handling and can be used to trigger events of objects near the player.
playFootstep() - Method in class com.skloch.game.SoundManager
Plays an alternating footstep sound when the player is moving and the footstepTimer variable has hit zero.
playMenuMusic() - Method in class com.skloch.game.SoundManager
Plays the music for the menu
playOverworldMusic() - Method in class com.skloch.game.SoundManager
Plays the music for the overworld (main game)
playPauseSound() - Method in class com.skloch.game.SoundManager
A sound for when the pause menu appears
previousScreen - Variable in class com.skloch.game.SettingsScreen
 
processTimers(float) - Method in class com.skloch.game.SoundManager
Updates the timers for sounds that repeat regularly, needs to be called every render cycle.
properties - Variable in class com.skloch.game.GameObject
 
put(String, Object) - Method in class com.skloch.game.GameObject
Puts an Object class into the GameObject's properties
A B C D E F G H I L M N O P Q R S T U V W 
All Classes and Interfaces|All Packages|Serialized Form