Index
All Classes and Interfaces|All Packages|Serialized Form
P
- passTime(float) - Method in class com.skloch.game.GameScreen
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Add a number of seconds to the time elapsed in the day
- pause() - Method in class com.skloch.game.CreditScreen
- pause() - Method in class com.skloch.game.GameOverScreen
- pause() - Method in class com.skloch.game.GameScreen
- pause() - Method in class com.skloch.game.MenuScreen
- pause() - Method in class com.skloch.game.SettingsScreen
- pauseOverworldMusic() - Method in class com.skloch.game.SoundManager
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Pauses the overworld music, so it can be resumed from this point later
- pauseSound - Variable in class com.skloch.game.SoundManager
- piazzaEvent(String[]) - Method in class com.skloch.game.EventManager
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Lets the player study at the piazza for x num of hours, decreases the player's energy and increments the game time.
- playButton() - Method in class com.skloch.game.SoundManager
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A sound for when a button is pressed
- playDialogueOpen() - Method in class com.skloch.game.SoundManager
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A sound for when the dialogue box appears
- playDialogueOption() - Method in class com.skloch.game.SoundManager
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A sound for when the arrow in the selectBox is moved
- player - Variable in class com.skloch.game.GameScreen
- Player - Class in com.skloch.game
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A class handling everything needed to control and draw a player, including animation, movement and collision
- Player(String) - Constructor for class com.skloch.game.Player
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A player character, contains methods to move the player and update animations, also includes collision handling and can be used to trigger events of objects near the player.
- playFootstep() - Method in class com.skloch.game.SoundManager
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Plays an alternating footstep sound when the player is moving and the footstepTimer variable has hit zero.
- playMenuMusic() - Method in class com.skloch.game.SoundManager
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Plays the music for the menu
- playOverworldMusic() - Method in class com.skloch.game.SoundManager
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Plays the music for the overworld (main game)
- playPauseSound() - Method in class com.skloch.game.SoundManager
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A sound for when the pause menu appears
- previousScreen - Variable in class com.skloch.game.SettingsScreen
- processTimers(float) - Method in class com.skloch.game.SoundManager
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Updates the timers for sounds that repeat regularly, needs to be called every render cycle.
- properties - Variable in class com.skloch.game.GameObject
- put(String, Object) - Method in class com.skloch.game.GameObject
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Puts an Object class into the GameObject's properties
All Classes and Interfaces|All Packages|Serialized Form